Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2144 | 2010-01-19 19:05:22 | 59.31 | |
2041 | 2010-01-13 22:31:38 | 47.89 | |
1656 | 2009-08-28 14:59:18 | 45.05 | |
1456 | 2009-08-18 16:14:15 | 41.80 | |
1251 | 2009-08-07 16:34:49 | 48.35 | |
1011 | 2009-07-31 14:03:05 | 40.30 | |
962 | 2009-07-29 23:16:17 | 42.46 | |
664 | 2009-07-21 16:54:13 | 38.20 | |
584 | 2009-07-17 14:50:18 | 33.05 | |
552 | 2009-07-16 18:07:49 | 34.20 | |
501 | 2009-07-15 14:04:29 | 35.65 | |
463 | 2009-07-13 21:55:26 | 30.65 | |
271 | 2009-07-06 23:00:21 | 29.36 | |
270 | 2009-07-06 22:58:30 | 32.21 | |
131 | 2009-07-04 15:06:39 | 26.14 | |
117 | 2009-07-04 14:32:31 | 26.39 | |
84 | 2009-07-03 22:57:58 | 22.08 |