Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1925 | 2010-11-15 03:44:47 | 102.00 | |
1796 | 2010-10-26 03:03:44 | 97.64 | |
1734 | 2010-10-15 02:19:48 | 105.01 | |
1713 | 2010-09-24 10:43:12 | 99.56 | |
1270 | 2010-09-07 08:49:47 | 104.09 | |
749 | 2010-08-20 00:07:45 | 108.08 | |
611 | 2010-08-10 08:05:04 | 99.35 | |
340 | 2010-07-25 05:22:02 | 106.86 |