Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2108 | 2010-01-10 12:12:22 | 61.99 | |
2029 | 2010-01-05 16:05:06 | 62.62 | |
1688 | 2009-11-09 08:41:11 | 64.77 | |
1137 | 2009-08-08 09:23:51 | 54.28 | |
1062 | 2009-07-26 15:54:30 | 54.70 | |
621 | 2009-07-15 10:28:41 | 58.56 | |
397 | 2009-05-22 10:48:23 | 50.43 | |
296 | 2009-05-20 10:35:05 | 45.92 |