Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
692 | 2009-06-13 04:04:26 | 63.31 | |
600 | 2009-01-21 01:55:47 | 66.53 | |
462 | 2008-12-07 04:01:39 | 56.59 | |
331 | 2008-11-17 00:22:43 | 66.69 | |
327 | 2008-11-17 00:17:59 | 62.11 |