Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4010 | 2015-09-12 00:24:48 | 96.20 | 93% |
3993 | 2015-05-05 19:30:31 | 107.95 | 95% |
3841 | 2014-02-17 19:53:09 | 95.60 | 94% |
3795 | 2013-07-28 15:27:03 | 95.31 | 90% |
3738 | 2013-04-10 17:53:29 | 107.80 | 98% |
3737 | 2013-04-10 17:52:43 | 98.11 | 96% |
3125 | 2011-11-11 12:48:38 | 102.62 | 96% |
2736 | 2011-07-26 21:34:39 | 105.87 | 96% |
2632 | 2011-06-17 12:08:18 | 110.09 | 96% |
2573 | 2011-06-11 10:29:04 | 90.19 | 90% |
2517 | 2011-06-06 17:45:22 | 109.43 | 96% |
2302 | 2011-05-13 18:16:56 | 94.89 | 92% |
2081 | 2011-04-21 19:11:11 | 106.62 | |
1850 | 2011-03-29 12:11:00 | 100.01 | |
1768 | 2011-03-19 18:14:50 | 89.74 | |
1712 | 2011-03-16 14:53:30 | 92.46 | |
1703 | 2011-03-16 10:41:55 | 93.90 | |
1345 | 2011-02-17 15:55:31 | 93.03 | |
1223 | 2011-02-08 17:44:36 | 88.68 | |
1060 | 2011-02-04 12:06:58 | 93.76 | |
984 | 2011-02-02 18:21:20 | 87.01 | |
827 | 2011-01-29 11:07:54 | 90.50 | |
787 | 2011-01-28 20:00:59 | 104.88 | |
717 | 2011-01-27 16:20:31 | 100.99 | |
605 | 2011-01-26 19:05:12 | 81.89 | |
572 | 2011-01-26 16:23:57 | 81.20 | |
416 | 2011-01-22 20:20:38 | 82.72 | |
276 | 2011-01-21 20:24:46 | 75.75 | |
236 | 2011-01-21 19:14:27 | 63.37 | |
36 | 2011-01-18 16:35:25 | 57.61 |