Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2962 | 2009-05-16 14:56:20 | 89.72 | |
2835 | 2009-05-03 13:11:28 | 94.11 | |
2828 | 2009-04-30 14:06:19 | 93.32 | |
2727 | 2009-04-19 21:59:43 | 93.20 | |
2607 | 2009-04-15 02:15:56 | 107.29 | |
2558 | 2009-04-09 13:30:53 | 94.06 | |
2514 | 2009-04-07 17:18:48 | 97.39 | |
2386 | 2009-03-30 19:40:05 | 93.65 | |
2324 | 2009-03-24 20:20:39 | 87.62 | |
2045 | 2009-02-27 12:57:36 | 99.47 |