Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5904 | 2012-08-24 06:21:58 | 101.00 | 97% |
5667 | 2012-07-13 06:52:02 | 92.16 | 97% |
4903 | 2012-05-10 06:32:21 | 95.63 | 92% |
4751 | 2012-03-27 09:53:27 | 94.94 | 96% |
4472 | 2012-01-13 06:09:57 | 82.88 | 100% |
3208 | 2011-10-03 06:35:03 | 84.83 | 94% |
3120 | 2011-09-27 11:09:54 | 87.15 | 97% |
2880 | 2011-09-06 11:07:58 | 85.91 | 96% |
2432 | 2011-07-01 06:50:50 | 82.09 | 97% |
2251 | 2011-06-20 03:45:58 | 76.68 | 93% |
2001 | 2011-06-01 04:47:57 | 74.53 | 96% |
1687 | 2011-05-18 10:57:09 | 76.40 | 93% |
1666 | 2011-05-18 09:45:00 | 75.75 | 93% |
1083 | 2011-05-09 09:38:51 | 77.22 | 98% |
926 | 2011-05-06 03:50:13 | 76.77 | 97% |
886 | 2011-05-05 04:16:12 | 69.35 | 92% |
680 | 2011-05-02 03:40:26 | 68.96 | |
570 | 2011-04-28 03:37:42 | 68.80 | |
272 | 2011-04-19 06:07:39 | 75.99 | |
261 | 2011-04-19 05:42:00 | 74.64 | |
126 | 2011-04-15 12:19:16 | 79.00 |