Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1601 | 2012-02-13 09:40:10 | 99.62 | 93% |
1175 | 2011-11-07 01:26:32 | 86.85 | 93% |
1120 | 2011-11-04 05:01:31 | 92.23 | 92% |
973 | 2011-10-29 03:07:35 | 92.01 | 96% |
54 | 2010-07-25 07:42:51 | 74.91 |