Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2942 | 2010-12-19 15:36:22 | 70.72 | |
2726 | 2010-11-04 17:53:34 | 61.02 | |
2550 | 2010-05-28 05:33:22 | 62.21 | |
2526 | 2009-11-06 18:04:08 | 60.46 | |
2377 | 2009-10-26 19:27:39 | 61.94 | |
2071 | 2009-09-18 20:04:15 | 61.92 | |
2037 | 2009-09-18 19:17:24 | 58.08 | |
2003 | 2009-09-17 16:50:10 | 63.94 | |
1608 | 2009-09-06 09:10:56 | 54.07 | |
1304 | 2009-09-02 21:55:26 | 45.00 | |
883 | 2009-08-24 18:05:23 | 56.88 | |
232 | 2009-05-12 19:33:37 | 55.23 |