Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
7156 | 2016-08-26 03:31:12 | 72.75 | 93% |
6054 | 2016-04-12 03:59:54 | 76.19 | 94% |
5729 | 2016-03-06 08:33:44 | 76.01 | 94% |
5534 | 2016-02-13 09:56:52 | 85.71 | 98% |
4639 | 2015-10-09 04:50:48 | 78.16 | 96% |
4379 | 2015-09-19 07:51:29 | 82.16 | 99% |
4044 | 2015-08-22 04:41:48 | 71.30 | 95% |
3865 | 2015-07-28 02:30:04 | 77.00 | 96% |
3515 | 2015-07-09 03:43:29 | 75.75 | 98% |
3072 | 2015-06-18 03:38:03 | 75.72 | 99% |
2190 | 2015-04-29 02:08:29 | 76.64 | 96% |
1715 | 2015-03-31 05:11:58 | 61.76 | 94% |
1616 | 2015-03-27 04:37:04 | 63.86 | 94% |
1510 | 2015-03-18 05:16:56 | 70.33 | 98% |
1492 | 2015-03-15 06:35:00 | 61.63 | 94% |
1261 | 2015-02-28 22:00:24 | 63.84 | 97% |
580 | 2015-01-24 06:20:50 | 54.30 | 90% |