Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1209 | 2011-08-31 18:00:38 | 61.34 | 90% |
1023 | 2011-08-25 16:06:12 | 71.88 | 97% |
977 | 2011-08-24 18:11:39 | 63.31 | 94% |
930 | 2011-08-22 16:16:21 | 66.56 | 96% |