Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
626 | 2013-03-28 20:46:03 | 59.36 | 84% |
596 | 2013-02-01 16:32:53 | 68.31 | 90% |
365 | 2011-05-29 08:31:22 | 59.47 | 92% |
338 | 2011-03-24 18:43:04 | 50.49 | |
248 | 2011-01-18 17:17:18 | 52.06 | |
124 | 2010-10-08 14:48:21 | 48.31 |