Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4123 | 2010-05-03 13:56:51 | 128.71 | |
3909 | 2010-02-15 12:12:43 | 99.57 | |
3623 | 2009-11-09 14:16:37 | 108.61 | |
3597 | 2009-10-31 18:32:52 | 105.52 | |
2886 | 2009-10-17 11:00:04 | 76.43 | |
2773 | 2009-10-16 21:40:57 | 109.42 | |
2611 | 2009-10-16 14:05:22 | 97.82 | |
2497 | 2009-10-13 16:06:19 | 106.60 | |
1807 | 2009-10-02 10:40:33 | 69.89 | |
1415 | 2009-09-26 13:15:35 | 114.74 | |
1390 | 2009-09-24 15:09:35 | 84.83 | |
1253 | 2009-09-23 11:17:57 | 83.57 | |
888 | 2009-09-19 23:24:17 | 94.39 | |
870 | 2009-09-19 23:06:15 | 83.38 | |
706 | 2009-09-18 16:21:38 | 93.83 | |
87 | 2009-06-03 15:56:51 | 82.53 |