Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2142 | 2010-04-13 16:14:49 | 45.49 | |
2053 | 2010-04-09 09:06:47 | 51.22 | |
1953 | 2010-04-08 06:11:39 | 55.45 | |
1908 | 2010-04-04 14:52:32 | 52.66 | |
1562 | 2010-02-12 23:05:52 | 38.60 | |
1325 | 2010-02-02 10:28:56 | 42.14 | |
617 | 2009-12-23 13:06:46 | 34.59 | |
439 | 2009-12-17 13:12:11 | 26.47 | |
172 | 2009-12-06 12:56:08 | 27.24 |