Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2345 | 2019-03-01 16:29:22 | 157.13 | 99% |
1853 | 2018-12-31 22:14:10 | 120.74 | 97% |
1263 | 2018-10-19 13:53:27 | 135.70 | 99% |
943 | 2017-06-21 21:19:01 | 119.77 | 99% |
823 | 2016-09-05 11:56:36 | 130.94 | 88% |
786 | 2016-08-22 21:04:36 | 120.44 | 85% |
608 | 2016-04-18 02:30:17 | 126.52 | 89% |
529 | 2015-12-21 21:44:21 | 119.28 | 89% |
486 | 2015-12-13 15:56:15 | 118.02 | 96% |
250 | 2013-07-03 20:57:41 | 76.39 | 94% |
148 | 2012-12-02 02:00:16 | 52.73 | 93% |
121 | 2012-11-27 02:06:14 | 56.43 | 97% |
113 | 2012-11-26 01:16:48 | 46.13 | 89% |