Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
80 | 2010-10-28 03:53:54 | 24.36 | |
21 | 2010-10-27 10:44:20 | 17.10 |