Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3629 | 2015-05-26 16:36:43 | 68.43 | 93% |
3241 | 2014-12-01 19:36:48 | 59.23 | 88% |
3210 | 2014-11-26 01:13:59 | 69.25 | 94% |
3098 | 2014-11-24 18:00:45 | 67.87 | 95% |
2956 | 2014-11-16 23:42:49 | 71.19 | 95% |
2465 | 2014-10-07 22:10:20 | 57.49 | 91% |
1972 | 2013-03-22 14:18:36 | 59.32 | 94% |
1964 | 2013-03-21 21:43:48 | 65.49 | 96% |
1865 | 2013-03-12 22:19:34 | 60.57 | 97% |
1847 | 2013-03-12 21:47:00 | 69.31 | 100% |
1816 | 2013-03-12 16:56:42 | 66.17 | 99% |
795 | 2012-11-09 12:19:01 | 48.86 | 95% |
664 | 2012-11-07 12:33:29 | 47.19 | 97% |
587 | 2012-11-06 16:57:10 | 43.53 | 90% |
536 | 2012-11-01 19:12:07 | 46.07 | 95% |