Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1231 | 2011-03-18 14:06:12 | 89.85 | |
1142 | 2011-03-17 18:06:38 | 95.50 | |
300 | 2011-03-01 17:27:15 | 81.52 | |
218 | 2011-02-28 20:30:21 | 82.37 | |
47 | 2011-02-25 19:55:59 | 65.55 |