Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
846 | 2014-10-22 20:38:35 | 88.25 | 95% |
522 | 2012-07-02 05:45:16 | 77.28 | 91% |
464 | 2012-07-01 05:02:00 | 77.89 | 89% |
363 | 2012-07-01 01:16:26 | 89.32 | 95% |
358 | 2012-07-01 01:12:09 | 84.05 | 93% |
267 | 2012-06-29 23:54:43 | 88.99 | 97% |