Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3965 | 2013-06-03 00:22:01 | 78.66 | 91% |
2330 | 2012-12-12 00:30:54 | 84.74 | 96% |
1835 | 2012-01-07 17:41:43 | 80.92 | 93% |
1688 | 2011-12-23 01:02:16 | 78.28 | 92% |
1620 | 2011-12-14 19:20:30 | 85.48 | 96% |
926 | 2011-07-14 13:28:02 | 67.62 | 91% |
88 | 2011-06-10 19:46:54 | 70.27 | 93% |