Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1847 | 2014-02-26 13:10:26 | 64.40 | 89% |
1591 | 2013-09-01 10:28:52 | 64.27 | 92% |
1391 | 2013-08-08 16:03:10 | 54.00 | 88% |
1359 | 2013-08-05 13:03:15 | 60.75 | 92% |
1258 | 2013-07-28 17:06:17 | 55.31 | 93% |
1178 | 2013-07-23 12:45:29 | 56.06 | 94% |
762 | 2013-06-24 08:57:06 | 51.64 | 91% |
697 | 2013-06-20 15:50:53 | 50.64 | 95% |
621 | 2013-06-15 05:36:40 | 42.57 | 90% |
315 | 2013-05-30 16:50:25 | 39.43 | 96% |