Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2396 | 2019-05-15 01:38:14 | 95.74 | 95% |
1981 | 2013-05-01 00:38:03 | 142.17 | 99% |
1925 | 2013-04-25 00:03:30 | 137.70 | 98% |
1395 | 2012-05-03 00:53:37 | 121.02 | 92% |
1099 | 2009-06-07 20:02:48 | 129.85 | |
550 | 2009-01-02 02:46:26 | 119.09 | |
328 | 2009-01-01 01:16:54 | 108.33 | |
114 | 2008-12-31 02:40:27 | 86.88 |