Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
571 | 2011-02-26 17:53:29 | 46.14 | |
452 | 2010-10-28 23:18:31 | 59.70 | |
442 | 2010-10-26 23:41:14 | 58.07 | |
313 | 2010-10-13 00:19:13 | 57.70 | |
162 | 2010-10-06 01:16:46 | 54.30 |