Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3826 | 2013-10-03 09:32:06 | 101.13 | 98% |
3513 | 2013-04-08 07:13:15 | 93.00 | 94% |
3498 | 2013-04-08 03:29:13 | 91.35 | 99% |
3485 | 2013-04-05 03:27:48 | 110.70 | 100% |
3304 | 2013-02-26 23:13:27 | 91.81 | 97% |
3179 | 2013-02-25 07:16:36 | 104.61 | 99% |
2147 | 2012-11-12 23:45:50 | 101.87 | 99% |
1991 | 2012-10-08 20:12:29 | 97.82 | 99% |
1100 | 2011-10-09 10:36:00 | 86.37 | 98% |