Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2310 | 2013-10-21 14:33:30 | 72.63 | 91% |
2056 | 2013-09-08 06:38:14 | 77.01 | 95% |
2003 | 2013-09-03 04:44:11 | 69.97 | 94% |
1333 | 2013-03-27 11:01:43 | 76.12 | 91% |
1318 | 2013-03-24 11:50:18 | 78.20 | 96% |
996 | 2012-09-16 04:38:04 | 65.22 | 93% |
932 | 2012-09-13 02:35:05 | 66.40 | 93% |
841 | 2012-09-07 12:08:20 | 63.91 | 93% |
835 | 2012-09-07 10:35:44 | 58.18 | 92% |