Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1492 | 2013-03-11 20:14:20 | 74.73 | 94% |
673 | 2011-11-01 22:31:48 | 67.72 | 94% |
246 | 2011-10-09 04:03:46 | 75.56 | 98% |