Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9985 | 2011-10-27 11:31:40 | 67.43 | 93% |
9774 | 2011-10-11 09:02:48 | 80.26 | 100% |
9203 | 2011-08-15 08:07:15 | 77.61 | 96% |
9126 | 2011-08-08 10:06:47 | 87.61 | 97% |
8013 | 2011-06-09 03:24:39 | 61.64 | 94% |
7524 | 2011-05-06 09:03:07 | 74.34 | 97% |
6338 | 2011-02-23 12:25:15 | 73.46 | |
6269 | 2011-02-20 10:24:16 | 62.01 | |
6183 | 2011-02-13 13:20:39 | 53.91 | |
6151 | 2011-02-07 12:55:00 | 60.20 | |
5731 | 2011-01-07 12:05:59 | 55.69 | |
5628 | 2011-01-01 12:55:05 | 53.90 | |
5288 | 2010-12-12 10:30:31 | 56.26 | |
5088 | 2010-11-22 10:10:55 | 59.60 | |
4945 | 2010-11-14 09:25:09 | 66.62 | |
4864 | 2010-11-10 09:12:23 | 51.08 | |
3721 | 2010-09-28 10:47:00 | 62.17 | |
3327 | 2010-09-19 12:53:26 | 58.58 | |
3306 | 2010-09-19 11:19:47 | 58.06 | |
2008 | 2010-08-22 10:10:15 | 59.05 | |
1668 | 2010-08-14 12:33:42 | 50.53 | |
1463 | 2010-07-26 11:33:45 | 61.66 | |
1249 | 2010-07-18 12:15:00 | 54.86 | |
1180 | 2010-07-16 09:40:40 | 52.55 | |
762 | 2010-06-11 12:46:32 | 43.88 | |
405 | 2010-05-02 11:44:35 | 45.55 | |
310 | 2010-04-28 03:55:09 | 47.08 |