Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4133 | 2012-12-11 23:16:17 | 88.47 | 90% |
3762 | 2012-11-21 00:16:26 | 93.53 | 94% |
3399 | 2012-09-17 00:59:28 | 88.68 | 93% |
3394 | 2012-09-16 04:23:41 | 98.56 | 95% |
3211 | 2012-08-11 20:25:09 | 91.01 | 95% |
3140 | 2012-07-26 16:34:14 | 86.27 | 89% |
3097 | 2012-07-26 03:59:13 | 92.55 | 93% |
2787 | 2012-07-14 00:52:42 | 106.55 | 95% |
2785 | 2012-07-13 15:07:38 | 97.81 | 91% |
2569 | 2012-07-04 04:58:34 | 102.07 | 96% |
2386 | 2012-06-21 17:30:12 | 100.78 | 95% |
2333 | 2012-06-14 18:10:33 | 92.54 | 93% |
2056 | 2012-06-01 10:58:00 | 106.76 | 96% |
1972 | 2012-05-30 09:31:49 | 102.48 | 96% |
1939 | 2012-05-29 23:25:41 | 96.08 | 93% |
990 | 2012-05-08 18:00:42 | 91.91 | 93% |
900 | 2012-05-05 07:40:48 | 79.85 | 88% |
569 | 2012-04-26 19:26:27 | 86.04 | 92% |