Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1069 | 2010-08-20 19:11:00 | 111.83 | |
887 | 2010-07-08 15:10:57 | 104.41 | |
813 | 2010-07-01 12:36:53 | 99.95 | |
541 | 2010-06-01 13:44:43 | 95.16 |