Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2430 | 2016-08-02 08:49:42 | 72.75 | 95% |
2373 | 2016-07-20 08:32:01 | 74.00 | 93% |
2313 | 2016-07-19 08:11:01 | 75.65 | 95% |
1786 | 2015-06-05 16:10:26 | 81.82 | 97% |
1583 | 2015-04-15 16:25:55 | 74.18 | 95% |
1579 | 2015-04-15 16:16:58 | 73.85 | 95% |
1476 | 2014-12-30 10:04:19 | 66.39 | 92% |
821 | 2013-11-04 15:03:27 | 59.83 | 91% |
108 | 2013-07-24 09:15:15 | 36.42 | 84% |
57 | 2013-07-23 08:06:38 | 42.12 | 89% |