Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1701 | 2013-05-29 02:29:59 | 103.45 | 90% |
1571 | 2013-05-02 22:19:05 | 107.53 | 93% |
1551 | 2013-04-29 02:21:16 | 103.73 | 97% |
1504 | 2013-04-23 20:27:37 | 109.45 | 93% |
1441 | 2013-03-19 23:25:31 | 99.71 | 92% |
926 | 2013-01-26 21:07:20 | 88.59 | 90% |
733 | 2013-01-20 21:28:41 | 98.66 | 93% |
513 | 2013-01-11 02:32:51 | 95.92 | 92% |
191 | 2012-11-02 01:14:13 | 105.13 | 96% |
137 | 2012-10-31 01:00:59 | 28.80 | 87% |