Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
638 | 2009-04-19 16:37:39 | 62.15 | |
237 | 2009-04-14 03:01:24 | 54.91 | |
223 | 2009-04-14 02:43:26 | 61.20 |