Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2187 | 2010-11-20 19:31:30 | 77.86 | |
1953 | 2010-11-06 14:49:34 | 74.72 | |
1879 | 2010-10-27 22:18:01 | 64.95 | |
1356 | 2009-01-03 04:55:44 | 57.91 | |
1335 | 2008-12-31 15:18:32 | 65.40 | |
1279 | 2008-12-26 20:09:04 | 58.12 | |
1042 | 2008-11-30 20:09:44 | 63.83 | |
903 | 2008-11-21 01:09:40 | 69.00 |