Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2061 | 2013-06-01 12:57:54 | 57.32 | 95% |
1878 | 2012-10-09 15:34:35 | 58.60 | 95% |
1463 | 2012-03-05 08:02:12 | 45.82 | 84% |
954 | 2011-09-11 17:15:46 | 50.64 | 92% |
713 | 2011-08-28 20:27:17 | 43.43 | 91% |
458 | 2011-03-07 06:12:45 | 35.89 | |
217 | 2011-01-06 17:36:23 | 39.53 | |
46 | 2010-12-18 13:24:18 | 34.80 | |
8 | 2010-12-03 19:00:36 | 27.79 |