Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2480 | 2011-02-23 14:32:31 | 62.35 | |
2287 | 2010-03-04 09:52:11 | 67.77 | |
2195 | 2010-01-29 09:34:31 | 69.73 | |
2103 | 2009-12-19 21:05:03 | 64.93 | |
2029 | 2009-12-03 14:39:50 | 68.01 | |
1901 | 2009-11-02 15:42:29 | 65.32 | |
1796 | 2009-10-10 21:43:59 | 57.21 | |
1563 | 2009-07-29 07:58:34 | 64.45 | |
1030 | 2009-04-15 18:44:06 | 48.23 | |
821 | 2009-03-05 19:26:57 | 58.24 | |
743 | 2009-02-27 17:09:18 | 46.23 | |
219 | 2008-11-09 21:47:21 | 39.55 |