Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
141 | 2008-11-17 17:11:24 | 22.37 | |
44 | 2008-10-27 15:59:20 | 21.13 |