Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3184 | 2011-10-28 06:40:49 | 51.93 | 92% |
2675 | 2011-10-21 09:01:47 | 49.00 | 90% |
2437 | 2011-10-19 08:54:53 | 49.13 | 89% |
1948 | 2011-10-12 05:16:55 | 48.46 | 90% |
1880 | 2011-10-11 10:16:19 | 39.95 | 86% |
203 | 2011-09-21 02:38:07 | 35.94 | 87% |