Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1859 | 2012-05-29 09:50:30 | 58.48 | 96% |
1836 | 2012-05-24 14:48:56 | 61.69 | 97% |
1621 | 2012-05-11 13:07:46 | 56.84 | 98% |
1606 | 2012-05-11 12:28:17 | 56.38 | 97% |
1582 | 2012-05-11 10:31:52 | 54.24 | 95% |
1149 | 2012-04-18 11:23:47 | 41.87 | 93% |
667 | 2012-03-28 07:20:05 | 57.53 | 98% |
606 | 2012-03-23 10:20:35 | 48.37 | 93% |
397 | 2012-02-23 15:16:05 | 47.66 | 96% |
368 | 2012-02-17 08:53:43 | 45.89 | 95% |
131 | 2012-01-13 09:36:32 | 29.02 | 90% |