Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1137 | 2009-03-18 03:17:30 | 88.66 | |
1052 | 2009-03-09 12:30:43 | 102.39 | |
989 | 2009-02-27 11:56:49 | 84.19 | |
629 | 2009-02-07 14:05:32 | 106.35 |