Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
580 | 2009-11-23 11:46:27 | 56.67 | |
262 | 2009-10-27 11:20:05 | 65.42 | |
34 | 2009-10-17 08:47:17 | 54.55 |