Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
877 | 2011-10-16 21:44:30 | 53.67 | 98% |
342 | 2011-10-12 17:20:51 | 54.88 | 96% |
277 | 2011-10-12 15:55:10 | 50.58 | 93% |