Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1048 | 2009-02-25 11:12:41 | 91.32 | |
770 | 2009-02-11 18:15:37 | 85.47 | |
565 | 2009-02-01 00:36:29 | 88.60 | |
274 | 2009-01-09 23:40:54 | 90.13 | |
271 | 2009-01-09 23:36:44 | 82.90 |