Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
284 | 2011-03-09 17:26:22 | 38.35 | |
53 | 2009-04-17 20:16:32 | 42.27 |