Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3389 | 2011-11-20 11:25:01 | 72.26 | 96% |
2173 | 2010-07-18 12:15:00 | 55.58 | |
1551 | 2010-04-01 11:41:45 | 59.81 | |
782 | 2009-12-15 02:28:19 | 48.08 | |
623 | 2009-11-12 10:28:19 | 43.37 | |
306 | 2009-10-11 11:27:04 | 38.76 | |
241 | 2009-10-05 10:23:37 | 44.08 | |
201 | 2009-10-03 07:07:58 | 42.53 | |
168 | 2009-09-30 02:33:01 | 38.27 | |
94 | 2009-09-20 10:32:22 | 37.50 |