Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1383 | 2010-11-26 13:28:00 | 92.89 | |
1135 | 2010-11-05 10:37:27 | 91.33 | |
1092 | 2010-11-04 09:23:52 | 89.87 | |
1028 | 2010-11-02 12:03:50 | 86.80 | |
971 | 2010-10-31 01:25:12 | 82.84 | |
919 | 2010-10-29 10:03:59 | 83.70 | |
696 | 2010-10-19 08:10:52 | 86.73 | |
449 | 2010-10-13 13:34:28 | 84.45 |