Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
982 | 2009-11-09 06:26:13 | 38.40 | |
955 | 2009-10-03 04:32:43 | 37.39 | |
834 | 2009-09-22 07:10:12 | 48.94 | |
690 | 2009-09-12 04:43:44 | 36.14 | |
490 | 2009-08-04 05:56:35 | 31.90 | |
191 | 2009-06-18 06:59:01 | 29.65 | |
130 | 2009-04-20 07:57:30 | 23.21 |