Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
9180 | 2018-08-10 21:34:01 | 69.45 | 95% |
7059 | 2016-12-23 13:12:51 | 71.30 | 90% |
6860 | 2016-12-14 20:11:26 | 52.31 | 79% |
5916 | 2016-11-06 20:53:32 | 66.02 | 89% |
5393 | 2016-10-28 13:02:52 | 68.90 | 88% |
5277 | 2016-10-26 20:24:33 | 58.48 | 87% |
3486 | 2016-06-12 17:01:31 | 51.06 | 86% |
1517 | 2016-04-01 20:48:48 | 45.29 | 87% |
1023 | 2016-02-05 17:05:05 | 52.81 | 93% |