Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3403 | 2016-11-13 01:05:36 | 99.83 | 98% |
3064 | 2016-10-17 18:23:51 | 107.50 | 98% |
3061 | 2016-10-17 18:20:28 | 113.15 | 100% |
2867 | 2016-06-29 00:34:55 | 102.70 | 100% |
2649 | 2016-05-21 02:50:52 | 100.53 | 99% |
2008 | 2016-01-29 02:59:09 | 73.74 | 92% |
955 | 2015-07-07 23:50:29 | 105.81 | 99% |
820 | 2015-03-22 23:57:41 | 92.70 | 95% |
737 | 2014-11-26 14:21:01 | 100.15 | 97% |
699 | 2014-11-26 03:22:20 | 108.66 | 100% |
420 | 2014-08-29 14:53:04 | 108.85 | 100% |
183 | 2014-07-25 15:27:31 | 100.65 | 98% |