Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1762 | 2012-10-03 16:30:26 | 117.01 | 95% |
1230 | 2012-09-05 03:36:11 | 108.36 | 93% |
796 | 2012-05-08 17:48:10 | 118.35 | 99% |
766 | 2012-05-01 18:13:01 | 123.28 | 98% |
436 | 2011-03-26 03:37:01 | 132.17 | |
371 | 2011-03-17 01:32:52 | 120.80 |