Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2331 | 2010-10-07 21:01:29 | 90.73 | |
2208 | 2010-09-09 15:52:40 | 84.16 | |
1419 | 2010-06-23 19:06:26 | 87.59 | |
1225 | 2010-06-16 18:07:25 | 93.23 | |
818 | 2010-05-17 14:46:26 | 87.40 | |
434 | 2010-04-16 17:10:49 | 88.90 | |
420 | 2010-04-16 13:23:25 | 88.79 |